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DESIGN YOU DON'T KNOW WHAT TO DO WITH 唔知做乜嘅設計

240 pages. Full-colour. Softback.

With two pull-out sticker sheets.

Cover with Spot UV & Silkscreen florescent paint.
240 mm (H) x 210 mm (W)
Bilingual (Chinese & English)

ISBN 978-962-86132-7-6

DESIGN YOU DON'T KNOW WHAT TO DO WITH 唔知做乜嘅設計

SKU: 9789628613276
HK$300.00Price

concept & compilation by Siu King Chung & Phoebe Wong

 

Designs You Don't Know What To Do With: A Book About (the meanings of) Design and Its Alternatives is a local, no-nonsense, low fidelity, (non) functional design workbook. Can be described as a hotchpotch of appropriated ideas, regenerated notions, and casual creativity, this book allows the readers to see the processes through which designs have fallen from their pedestals, like Humpty Dumpty from his wall.

 

A profusely illustrated "information object", Designs You Don't Know What To Do With is the result of three year's creative deliberation, incessant designing, planning and organisation, based on the idea of 'design you don't know what to do with'. It follows on from an exhibition series held between 1999 and 2000 at Hong Kong Arts Centre that took the same idea as its theme. This "enlightened" book is produced as a "design object" in its own right, intended to make you think about what to do with the designs you don't know what to do with. Packed with puzzles, anecdotes, commentary, images, visual quotient, and visual psychological tests, Designs You Don't Know What To Do opens the door to a world of fun and imagination for the young-at-heart.

 

WHO MUST OWN THIS DESIGN BOOK?

Professional designers looking for illuminating ideas and concepts

Design students find fun exercising with design objects

Design tutors searching for ideas to work with their students

Creative practitioners and marketers hungry for a creative tool book to stretch their minds

View DYDKWTDW pages on web site www.dydk.com

The web site is run by Design You Don't Know What To Do With Association, a new design community that challenges the normal set of design thinking, and create an ongoing dialogue and research activity within the domain of design, culture, education, and creativity.

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